Yard Design
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Yard Design
The Topic of Yard Design
I would like to start this thread in hopes that people will use this to discuss engineering ideas the do's and donts about making yards here on FB. Its a whole new game and the old rules have little meaning. So this thread is to discuss these new things on what we should or should not be doing with overall designs.
I would like to start this thread in hopes that people will use this to discuss engineering ideas the do's and donts about making yards here on FB. Its a whole new game and the old rules have little meaning. So this thread is to discuss these new things on what we should or should not be doing with overall designs.
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
I would like to start off with an idea. My idea for a new base is going to be a X shape with the bunkers on the far ends of this X, I will keep the ADTs centralized as much as possible without them being in range of eachother for cata shots, and I plan to have the bunkers very far apart. Im not sure if this will work or if there will be enough blocks to do this, but I would like to hear what you guys have to say. It will also have very little pathing, but you all know me and I will find somewhere to place the traps as not to have them wasted. Your thoughts?
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
That sounds like the building blocks for a spread yard design, BC. I tend to like those kinds of designs.
One yard designing tip to note here is that the angle of the catapult shot, and the proximity to the center of the catapult shot no longer matter. On Kong it mattered greatly, but not here. You can hit a building with the edge of a pebble bomb and it will do just as much damage as a centered catapult shot.
https://www.youtube.com/watch?v=4prjLX1aBHE
This means that one of the most important things in a good base design is to make sure that players can't catapult a MB + an ADT together. Putting silos inbetween the MBs and ADTs is fairly ineffective here because the players seem to not care if they hit a silo. The only solution is to make sure the MBs and ADTs are so far apart that only one of them can be hit at a time.
One yard designing tip to note here is that the angle of the catapult shot, and the proximity to the center of the catapult shot no longer matter. On Kong it mattered greatly, but not here. You can hit a building with the edge of a pebble bomb and it will do just as much damage as a centered catapult shot.
https://www.youtube.com/watch?v=4prjLX1aBHE
This means that one of the most important things in a good base design is to make sure that players can't catapult a MB + an ADT together. Putting silos inbetween the MBs and ADTs is fairly ineffective here because the players seem to not care if they hit a silo. The only solution is to make sure the MBs and ADTs are so far apart that only one of them can be hit at a time.
Anduin- Admin
- Posts : 138
Join date : 2013-01-23
Re: Yard Design
So main thing here is spread, hell I may go back to my old Crucifixion design, I didnt have it long just because it didnt hold up as well as I liked on Kong but then again the only person that tested it was progie... That being said, I will never know if he was honest when he said he didnt cheat.
Something like that but I will have to pull the bunkers out, which I can manage a work around for once I have those extra blocks. maybe pull the TH down toward the core a bit more and so on, I see much needed changes, but the overall concept of now what I have in mind will look something like this. Unless I decide to make that X shape after all... who knows.
Something like that but I will have to pull the bunkers out, which I can manage a work around for once I have those extra blocks. maybe pull the TH down toward the core a bit more and so on, I see much needed changes, but the overall concept of now what I have in mind will look something like this. Unless I decide to make that X shape after all... who knows.
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
That could work well. Two things though. Housing should be protected somewhat here on FB, and placing hatcheries close to the center enables you to hide adts behind them. A trick is to be able to move an adt behind any hatchery, and still have good coverage. Being able to move the adts around, kind of like a "shell game" can confuse and frustrate many attackers. Once you get attacked, simply change locations.
Sevenduster- Admin
- Posts : 61
Join date : 2013-01-23
Re: Yard Design
Sounds like a plan. still gonna be a while before I can make anything worth while though
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
Rockin the old Winged Demon V2.0... a bit out dated and probably a bad idea to use for now... but atleast its pretty.
Battlecock- BR Member
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Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
Im so confused my brain is about to explode Im up to a Th-9 and I dont know what I want to do, I kinda want to make a design like the most of you guys have, and I want to make one I have in my mind by good god we all know its a pain to rebuild and rebuild. Give me some ideas people, Ive made so many original yards its not even funny most of which I never took a screen shot of. Just toss some suggestions, I want them from everyone and I may blend it all into a cluster-fuck of a base idea. As I said to Golco, when it boils down to it, we all know wtf we're doing here NO ONE here is a better base builder than anyone else, so for us all to actually have a sit down and engineer a SuperBase sounds like a good idea. We could call it The SuperBass...xD
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
Well for me I have a fairly effective base. There are, like Anduin (I believe) mentioned, multiple ways to hide an ADT.
As you can see, in front of the mostly useless crap (Chaos Weapons, Lockers, bleh, that crap), they are tall enough to block an ADT if I choose to put one behind there. I probably should, but it ends up ruining my symmetry. But hey, screw symmetry. It's done me pretty well as a jumper, but im currently held back, upgrading TH to level 10.
As you can see, in front of the mostly useless crap (Chaos Weapons, Lockers, bleh, that crap), they are tall enough to block an ADT if I choose to put one behind there. I probably should, but it ends up ruining my symmetry. But hey, screw symmetry. It's done me pretty well as a jumper, but im currently held back, upgrading TH to level 10.
uflb999- BR Member
- Posts : 145
Join date : 2013-02-05
Location : California
Re: Yard Design
Yeah Im going to 10 right now too, Not sure if I want to start my SuperBass idea, or just leave it alone until I have all my junk, Id hate to make some amazing yard and then have to make changes to it if I manage to get the spurtz cannons. Sadly I HATE how its necessary to protect the housing so much here. But, I do really want to make this base I have locked in my head, its rather amazing and very innovative, I think everyone will like it, and Im willing to take collabs on it if anyone would like to help revising the finished product. I wont say anything else about it until Ive made it though Also, if it is loved as much as I think/hope it will be, ofc everyone will be welcome to share it. But this forum will be the ONLY place its posted, not for outsider eyes.
Last edited by Battlecock on Mon Mar 25, 2013 11:03 am; edited 1 time in total (Reason for editing : Forgot to say something quit asking why I need to edit shit I forget alot of shit.)
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
haha. I think thats a pretty good idea
uflb999- BR Member
- Posts : 145
Join date : 2013-02-05
Location : California
Re: Yard Design
I'm starting a yard design right now... Guess we'll see how it goes. Will post pictures as I go
Spyder- Admin
- Posts : 217
Join date : 2013-01-23
Location : Nevada
Re: Yard Design
Haha. Just make sure to surround ADTs with TH's or Silos.
uflb999- BR Member
- Posts : 145
Join date : 2013-02-05
Location : California
Re: Yard Design
Wait, that's how you design a base? I've always just put my silos on the NEC
Spyder- Admin
- Posts : 217
Join date : 2013-01-23
Location : Nevada
Re: Yard Design
Well. Judging by how half of em Catapult ADTs first, by moving ADTs near silos and the TH, they risk hitting that. Even though half of them dont give a crap, the ADTs if surrounded also can take down Zafs if surrounded, since other monsters will be busy with Silos.
uflb999- BR Member
- Posts : 145
Join date : 2013-02-05
Location : California
Re: Yard Design
Ok I feel I have failed everyone, I gave this so much hype, but when it came down to it, the base I had in mind did not work, I needed far too many extra blocks. Was kinda gonna be like a 3 sided star like thing with blades on the stars wings, only way I can begin to describe it...woulda been epic. BUT it didnt work so I made a variant of my old MegaChip, Im not sure I like it but I do not feel like fooling around with it anymore and this is what I came up with, dont give me too hard a time.
also my workers are busy and Im missing over half my traps, so I just colored in where they will go
also my workers are busy and Im missing over half my traps, so I just colored in where they will go
Last edited by Battlecock on Thu Apr 04, 2013 2:50 pm; edited 1 time in total (Reason for editing : needed a small img/code)
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
Also I would like to add, later once I upgrade my Hatcheries I plan on pulling my bunkers slightly out and hiding them behind them, will still have the symmetry and a better spread on them, but for now this will have to work to keep my OCD in check. Let me know what you guys think.
NOTE: This is not the SuperBase I was talking about.
I also may pull the side blocks on the champ cage away and use them somewhere else since it really isnt needed considering the CC is a big block its self, once everything is done may have Andy or Golco come give it a small test just to make sure there are no chews in vital areas.
NOTE: This is not the SuperBase I was talking about.
I also may pull the side blocks on the champ cage away and use them somewhere else since it really isnt needed considering the CC is a big block its self, once everything is done may have Andy or Golco come give it a small test just to make sure there are no chews in vital areas.
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
Re: Yard Design
Monstroe top bunkers, Cata bottom. Pepper a few Daves on the Northern half of the base, then KW from NE and NW sides, once adts go down Fomor and heal. Done. Good base though BC.
Sevenduster- Admin
- Posts : 61
Join date : 2013-01-23
Re: Yard Design
Seven can you take a look at mine here it is:
This is the current one I'm testing (not complete quite yet), however, my second one is also included:
This is the current one I'm testing (not complete quite yet), however, my second one is also included:
uflb999- BR Member
- Posts : 145
Join date : 2013-02-05
Location : California
Re: Yard Design
Sevenduster wrote:Monstroe top bunkers, Cata bottom. Pepper a few Daves on the Northern half of the base, then KW from NE and NW sides, once adts go down Fomor and heal. Done. Good base though BC.
Like I said... its not something Im proud of, but its gonna have to do until I can figure out how to make the one base work, gonna take some tricky engineering.
Battlecock- BR Member
- Posts : 52
Join date : 2013-03-08
Age : 41
Location : Bristol TN/USA [Not England]
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