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Low-level tips and tricks: Open for suggestions!

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Post by Wave_Rida [TDK] Sat Jan 26, 2013 1:25 pm

Hello ladies and gents,

I would like to suggest you some simple tricks and/or tips to get your empire up and running within no time! These are things I have noticed that work fairly well while going for racing to your maxed TH level 10. At the time of writing this, I am level 19.

1: Get workers from that extra shiny (3rd and 4th!!!). If needed save up for them.
2: If you smartly use your quest rewards, both the one for getting your RG's to level 3 and the level a tribe reward, you will be able to upgrade your TH the first day to level 3.
3: If you get to TH 3, focus upon getting your second housing asap ( as soon as possible), and just build all the rg level 1 and upgrade those to level 2.
4: After this, focus upon maxing your silo's. dont focus upon your rg's as much. Why? it's because of the following:
5: On kong, you used to have no autobank option for low levels. Now besides from farming, you can take over resource outposts. Take over the level 10 resource outposts. They give about 15000 of each resource loot. Use 25 octo's and 25 pokeys in your housing for this. First wave, Octo's. They die, let them heal ( takes about 2 min+-). Second wave, do the same, but dont wait for the octo's to heal if all defensive towers are down. In that case, you can fling in the pokeys to round up the job. If not, you can wait for some to heal and to round up the outpost, as there is no limit on the amount of attacks you can make. now you own the resource outpost which gains you 3400 each hour autobank. This, plus the loot gained, will enable you to take all of these within a reasonable range (meaning not too high costs).
6. Try to focus upon upgrading your flinger after a while. this eases your battles, allowing you to fling in more monsters each battle.

This should get your gameplay at this instance up to boost! IF you want to contribute, post below and I will either edit it in or be too lazy and you should check below Razz.

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Post by Erebus9997 Sat Jan 26, 2013 7:14 pm

Level 10 Resource Outposts give 3,600 per hour auto-banked.
Apart from that, excellent advice for the new guys!
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Post by Wave_Rida [TDK] Sat Jan 26, 2013 7:17 pm

FYI, anduin is already up to 50 outposts O.o. They are very lucrative, only timecostly :/
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Post by Erebus9997 Sat Jan 26, 2013 7:27 pm

50! I'm two levels higher than him and I only have 15...
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Post by Justin Sat Jan 26, 2013 10:13 pm

I'd definitely agree with taking as many of these resource OPs as possible. It can catapult your level and enable you to have as many upgrades going at once, possible even some of the big ones that you'd ordinarily have to wait for.
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Post by Erebus9997 Sat Jan 26, 2013 11:33 pm

But as you say, it catapults your level. Which means you very quickly end up with a yard that is not as advanced as it should be for your level. And the level increase also stops you taking Level 10s, so you have to move on to Level 20s, which my map seems to be mysteriously lacking in...
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Post by Justin Sat Jan 26, 2013 11:42 pm

Well...it's still good. Better to get out of the nooby stage as fast as possible. The number of Resource OPs will decrease at each level seeing as people have more time to take them as the intervals between levels get larger.
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Post by Erebus9997 Sat Jan 26, 2013 11:52 pm

Of course, I agree entirely. I was merely saying that there are downsides. Nothing is all good.
As for the other point, on my world, or at least near me, there seems to be significantly less Level 20 Resource Outposts than Level 30 ones. Can't imagine why.
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Post by Justin Sun Jan 27, 2013 12:56 am

That's odd.
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Post by uflb999 Fri Feb 22, 2013 12:33 pm

I would say if you want to take Lvl 20 OPs shortly, fling in 6 DAVEs plus 2 Zafs and a few Ichis or Crabs. Bases are taken in about 3 minutes after this. For me, I have 110 Level 20 OPs at level 34 (which is probably not impressive for your guys' standards)
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Post by Erebus9997 Fri Feb 22, 2013 12:56 pm

The time it takes is only important if you take the OP with no injuries, so I will presume this is the case. I must say I am surprised only 2 Zafreetis are enough to keep the DAVEs and Ichis/Crabatrons alive.
Personally, I use Project Xs (because DAVEs are too mainstream) and Zafreetis. I usually use around 20 PXs and 8 Zafs. Overkill, I know, but I like to make sure. I like the PXs because they target the towers first.
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Post by uflb999 Fri Feb 22, 2013 3:30 pm

Well, I usually will lose 1 ichi per 5 attacks or so, maybe more. So for me, I go 6 DAVEs, 2 Zafs, 7 Ichis. I have 20 Backup though, so it allows me to keep attacking, even if I lose a few.
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Post by Erebus9997 Fri Feb 22, 2013 4:48 pm

I'm currently using Ichis in my bunkers.
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Post by uflb999 Fri Feb 22, 2013 4:57 pm

I have DAVEs in my bunkers, with Ichis as backup. Plus 27 Ichis in housing
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Post by uflb999 Sat Mar 02, 2013 8:54 pm

Hey, so I noticed something inferno which only allows me to fling in 640 of monsters. Is there any way to increase this?
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Post by zys123 Sat Mar 02, 2013 9:08 pm

Compound upgrade...? ._.
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Post by uflb999 Sat Mar 02, 2013 9:09 pm

No, but it has remained the same with the upgrades...
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Post by zys123 Sat Mar 02, 2013 9:12 pm

Then you're out of luck, meh it's is pointless to attack beyond the early stages in inferno anyways, all it is for is producing KWs for bunker combos, getting chaos weapons, ect.
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Post by uflb999 Sat Mar 02, 2013 9:13 pm

I know, im trying to save up for a chaos weapon right now. ._.
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Post by zys123 Sat Mar 02, 2013 9:24 pm

Don't really bother, they suck.

You should be aiming for the RGs in inferno, chaos weapons and others come only when you have huge surpluses.

Frankly.... you really don't need chaos weapons but they do benefit and help later in the game, but certainly are not worth saving up for in place of using that res for compound/UH/silos/RGs/ect
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Post by uflb999 Sat Mar 02, 2013 9:28 pm

Well, i'm level 37 right now. 8 More levels to go, and 100 OPs to go.
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